It can also be used in the other direction, projecting Redo History from part of one model to another regardless of any topology differences. Have you ever wished you could undo just a portion of your sculpting without losing everything else that has been done on the model? Now you can! This brush uses your model’s Undo History but restricts the effect to the area where the brush is used.The captured details can then be used elsewhere on the same model, or on any other model in the future. Simply drag your stroke across the surface of any model to capture the details of your sculpt. These three brushes convert detail from your model into a new alpha or texture for future reuse.Have you ever had a difficult time reaching certain areas of a sculpt? With Sculpt & Paint in Morph UV, that is a thing of the past! Or perhaps you wish to apply a pattern on a mesh that is too complicated in the 3D form. One such example would be applying a stroke from the waist up through an armpit to the wrist of a character. Now with the ability to sculpt and PolyPaint on the UV unwrap of a model, it’s never been easier to apply long continuous strokes across a mesh.Sculpt & Paint in Morph UV allows you to sculpt and paint on the 2D unwrap of a model, applying all updates to the 3D model.
In addition, you can now constrain your brush strokes to only forward gestures with the new No Back&Forth modifier. Pixologic Zbrush Beyond the new brushes, we’ve expanded the capabilities of the MorphUV feature, which makes it possible to view the unwrapped UV layout of a model within ZBrush. We have expanded the library of sculpting brushes with the new extractor, HistoryRecall, and DecoCurve brushes. Pixologic Zbrush empowers artists with greater sculpting flexibility via powerful additions to the award-winning brush system.